Bloody mary with beer

Tooltip Bloody mary with beer will make you feel nothing. This will make you feel nothing. This will make you feel better.

Joy is a gear item in Bloody Battle. It’s a little blue pill meant to be used as an emergency tool whilst weak, also acting as painkillers. 10 seconds, and a slight health regeneration boost. After the 2nd intake, there will start to be withdrawal debuffs after the beneficial effects. Those being -30 max health, -0.

2 attackspeed, -3 walkspeed, -10 jumppower and -10 defence. When the withdrawal is over, it will come back in short bursts for 10 seconds each. Each use of Joy permanently increases the cooldown by 5 seconds. 5 joys in total will cause the user to turn into a Joy Mutant if KO’ed without Joy buffs. Becoming a Joy Mutant will remove all items, multiplies the player’s current max hp by 5 and sets the max hp multiplier to 5 that increases the more max hp is gained.

Block with your hands in front of your face, gaining 50 defence and losing 6 walkspeed while doing this. Blocking will automatically stop after 5 seconds. 5 second cooldown between each block, with the cooldown starting when blocking ends. Cough up blood, dealing 50 damage to you, lowering the attack speed of the victim by .

After a 2 second windup where you have -4 walkspeed, grab anyone in front of you and snap their neck, doing damage equal to their max health, permanently tilting the opponent’s neck, removing 1 revive, and temporarily reducing their defense by 20. Will execute if this move were to down the opponent. After a 1 second windup where you are forced to stand still, scream loudly, scaring anyone around you and disabling their inventories while reducing their walkspeed by 5. The scare lasts for 5s and like Spook, does not have an effect on unholy players. The full heal Joy gives you can be extremely useful when you are low health mid combat or need to heal quickly to prevent something like burning to death. Much like Time Accelerate, you want to get out of combat before the buff ends to prevent enemies taking advantage of you being weakened.